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Animating
We have started to look at the animating process within Blender which started with putting an Armature (bones) on our character, and then moving them with keyframes on an animation timeline following a reference guide to make a basic walk animation. We will progress this further so this is just the beginning.
![]() animation plain | ![]() alien bones |
|---|---|
![]() character poses3 | ![]() superwalk |
![]() animwalk |
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